Redesign the Rules - a CIRCuIT hackathon exploring circular transformation. In this hackathon I was invited to speak about and make games with experts in building for the circular economy.
Discussing architecture within board games, collecting and clustering problems.
Above: The literal circular economy, players are adding resources to a collective pool, each player with their own agenda on what should go in, what should go out and even the amount of waste.
Below: A resource management game, players have a finite amount of storage so must bargain with each other to store, trade and utilise their resources effectively. Forced cooperation in a competitive environment.
A game exploring the redevelopment of existing terraced housing.