Redesign the Rules - a CIRCuIT hackathon exploring circular transformation. In this hackathon I was invited to speak about and make games with experts in building for the circular economy.
Discussing architecture within board games, collecting and clustering problems.
![](https://cdn.myportfolio.com/21524c8658fbb8cf379e020027567458/7cf1552b-962c-4780-959a-839a41266694_rw_3840.jpg?h=566d71ca981bcf6792c8ec00b9ea2c05)
![](https://cdn.myportfolio.com/21524c8658fbb8cf379e020027567458/188a9178-b119-4614-9414-a61ce978a067_rw_1920.jpg?h=50aa3a0a50fb43a4232d611daae4a3bc)
Above: The literal circular economy, players are adding resources to a collective pool, each player with their own agenda on what should go in, what should go out and even the amount of waste.
Below: A resource management game, players have a finite amount of storage so must bargain with each other to store, trade and utilise their resources effectively. Forced cooperation in a competitive environment.
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![](https://cdn.myportfolio.com/21524c8658fbb8cf379e020027567458/54064d32-8761-4386-bab2-d2016436a457_rw_3840.jpg?h=a24fe732e59fd31ac005d4b445f43a71)
A game exploring the redevelopment of existing terraced housing.